Baron Vampson - Futagladea Infinite Dungeons V0.20

Baron Vampson - Futagladea Infinite Dungeons V0.20

What's new:
The integral framework comes a long way in the span of over a month, and boy, it's been a looooong month.

- In short, most things have been largely rebuilt, almost from the ground up. Things SHOULD and DO run more smoothly, there's less loose code and more things occurring on the screen. It's no longer just a mishmash of different ideas, you can actually beginning to see this take shape into something more!

- As many bug fixes as I can find from the older version have been fixed/rectified. Unless players are finding otherwise, there should be nothing left at this juncture.

- Updated and less intrusive UI system

- A bit more (non specific) sparkle, flair and flourish

- A framework that actually WORKS the way it was intended to, and was virtually rebuilt from the ground up.



The rest of the game will be built around this framework so if you don't like what you see here now, now is probably the best time to let me now.

What's next?:
Well, the main thing I want to try to work on next is:

- sex integrated into the battle system,

there is currently a placeholder in the current iteration of the game called 'Sexual Advances.' My plan is to be able to have characters in combat engage in sexual activities. Not to say there won't be any sexual content outside of combat, because undoubtedly there will, but this is just a way of making sure there's always going to be SOME action to be had.

- Adding more characters and abilities of course. At the moment it's a little barebones as you probably might have surmised, but the difference being between the last release and the most recent, this current build actually FUNCTIONS properly and isn't/shouldn't be technically flawed in the slightest

- More abilities

Right now the default RPGMaker mechanics for turn based combat is, once everyone has taken their turn, a turn has taken place. Trying to develop a system that a turn occurs independently for each character, so that when it is a single character has their turn to act, that essentially would act as a single turn.

- GAMEPLAY! 

Yes, this is a game in the making, not just some shimmying tech demo, so my plan is to add more content; the next step will be integrating new characters, and creating a prologue that will bring the player up to speed with the storyline and early beginnings of Fenix' and her crews' salacious adventuring.

- Formations

Formations are going to be given a much more integral part in any combat that takes place. For now, it's merely working as a proof of concept.

- Sexual Advances

Currently a placeholder for the animations/actions that would potentially take place.


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