Our journey begins in a realm of ancient myth, where the life-giving waters of the Euphoris river meet the sandswept ruins of Sabu. The God-Queen Kethra has not been seen for a thousand years, but rumors of her return are uttered in hushed tones throughout the sprawling villages along the shoreline of the once mighty waterway. Deprived of its divine empress, Sabu has fallen under the rule of eight demigods, powerful beings that once served Kethra as bodyguards. Unchecked, these immortals now vie for power as warlords, their conquest bathing Sabu with the blood of the innocent.
Year of issue: 2020
Release date: 2022/02/17
Genre: 3D, Action, ADV, Animation, RPG, SLG, Fantasy, Female Heroine, Monster Girl, Monsters, Furry, Neko, All Sex, Anal, Big tits, Futanari, Slave, Slut, Interspecies, Lesbians, X-ray, Indie, Other, UE4
Censorship: None
Developer / Publisher: Carnal Instinct
Platform: PC / Windows
Publication type: In development
Tabletka: Not required
Version: 0.3.28
Game language (plot): English
Interface language: English
Voice Language: English
System requirements (minimum): OS: Windows10 x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 4GB
v0.3.14
ADDED
Added Customisation System & UI (Chest Size, Bodyfat, Ethnicity, Bodyshape, & others).
Added Draconid Skins "Primeval Scales", "Ocean Scales", "Misty Mountain Scales", "Salamander Scales"
Added Draconid Horn Variants "Infernal Horns", "Dunewalker Horns", "Hilldrake Horns"
Added Human Hair Variants (numerous)
Added Sex Scene - "Stocks Male"
Added Sex Scene - "Stocks Female"
Added Sex Scene - "Primal Tentacles"
Added Various Crafting Items
Added Camp System
Added Camp Item - "Sturdy Shelter"
Added Camp Item - "Escaped Slave's Shelter"
Added Camp Item - "Nomad's Pavillion"
Added Camp Item - "Desperate Followers"
Added Camp Item - "Nomadic Followers"
Added Camp Item - "White Marble Obelisk"
Added Camp Item - "Dark Sandstone Obelisk"
Added Camp Item - "Red Marble Obelisk"
Added Camp Item - "Pale Sandstone Obelisk"
Added Camp Item - "Sleeping Roll"
Added Camp Item - "Simple Mattress"
Added "Empty" player camp blockout
Added Camp System - "Player Stash"
Added Camp System - "Player Bed"
Added Camp System - "Weaponsmith"
Added Camp System - "Alchemist"
Added Crafting System for Weapons & Potions
Added Total 30 new Weapons
Added Item - "Bronze Longsword"
Added Item - "Bronze Daggers"
Added Item - "Spade of Deicide"
Added Item - "Member of Pure Essence"
Added Item - "Cursed Felian Form"
Added Items - "Damascus Khopesh", "Damascus Daggers", "Damascus Spear", "Damascus Sword"
Added Items - "Refined Damascus Khopesh", "Refined Damascus Daggers", "Refined Damascus Spear", "Refined Damascus Sword"
Added Items - "Ornate Damascus Khopesh", "Ornate Damascus Daggers", "Ornate Damascus Spear", "Ornate Damascus Sword"
Added Items - "Damascus Ingot", "Damascus Fragments"
Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword"
Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh"
Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh"
Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers"
Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers"
Added Items - "Refined Bronze Spear", "Ornate Bronze Spear"
Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear"
Added Items - "Refined Bronze Sword", "Ornate Bronze Sword"
Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword"
Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments"
Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt"
Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull"
Added New Exotic NPC (Primal Goo Girl)
Added Enemy - "Anubite Jailer"
Added Enemy - "Bloodseeker Jailer"
Added Enemy - Hippopotamus
Added New Enemy - Hidden Curse One
Added New Enemy - Tomb Robber
Added New Enemy - "Desert Cat"
Added New Beast of Sobek (Crocodile Enemy AI) animations and visuals
Added Enemy Levels - Color coded based on your level
Added new player capture to the Inventory Screen
Added Human Male Locomotion Animations
Added Human Male SFX
Added various objects to the map including new water materials
Added new foot IK for enemies
Added new SFX for new weapons
Added VO for NPC - "Tuvan"
Added VO for NPC - "Esi"
Added VO for NPC - "Anubite Guard" (Hscene)
Added improvements to the save game system
Added the ability to slightly pan the player camera (Use Alt + Scroll Wheel)
Added new cloth materials
Added various drops to NPCs
Added the ability to set your camp as your home so you will respawn there after death
Added new respawn cinematics for upcoming systems
Added Alchemist voice acting
Added Content Warnings settings which will allow players to enable/disable scenes with their preferences, this will be expanded in the near future
Added mouse sensitivity option and invert Y Axis
Added visuals when obtaining items
Added combat softlock for players who prefer not to hard target
Added combat hard lock (Default: 'Tab' to lock a target)
Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on)
Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel')
Added Person(s) In Distress location - "Weaponsmith"
Added Person(s) In Distress location - "Alchemist"
Added Ahmes into the Player Camp - Ready for future content, replay scenes available
Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing
Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player)
Added post-defeat option for Inquisitor of Bast [Primal Kill]
Added post-defeat option for Inquisitor of Bast [Kill]
Added post-defeat option for Inquisitor of Bast [Enslave]
Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out"
Added new quiver visuals
Added sound dampening to the player when crouched
Added new sound perception to enemies - you can now sneak up on them from behind
Added death animations to the player, you no longer ragdoll
Added low health warning - visuals and SFX
Added a tiny health regen for players when out of combat for a decent chunk of time
Added new ambient music tracks
Added new overhauled Felian body with works with the new Character Customization system
Added new Cursed One SFX
Added new foliage
Added new areas to the map
Added new game difficulty options to the main menu for those players who wish to have an easier time with the combat, or want to make it more difficult, this will scale the damage taken in combat
Added new voice acting for the Weaponsmith and the weaponsmith is now male
Added multiple new areas to the map
FIXED
Fixed a bug with the cosmetic system not applying when saving/loading without opening the inventory
Fixed various problems with roaming NPC's which caused them to occasionally spike
Fixed a problem with consumable jars not disappearing
Fixed collision issues throughout the world
Fixed multiple game thread problems improving performance
Fixed a bug with cock tints
Fixed underwater foliage not spawning
Fixed a bug allowing players to sell items intended to be un-sellable
Fixed multiple spelling errors within the game
Fixed issue with the world map flickering popups occasionally
Fixed a bug where rolling into water could cause you to not register as swimming
Fixed a bug where the Void Spirit's hscene would appear before she has been spawned
Fixed an issue with swapping to human male form
Fixed issue with the vendor allowing the player to run around during conversation
Fixed "With Bells On" choice being available from Nepthys without finishing the quest
Fixed an issue with various materials
Fixed a bug where the Tomb of Q'Tesh was flooded
Fixed an issue where you could just have balls with no cock
Fixed an issue with destroyed interactables not being handled properly on save/load
Fixed Cosmetic Duplicated Issue
Fixed issue with Missionary Scene dialog that explains cock requirements
Fixed issue with Void Spirit and Khaba dialog that could result in crashes for some users and some save games
Fixed interactables and saves that could affect some users
Fixed isues with the bed which caused it to be non-interactable
Fixed a bug with Archers accelerating too quickly
Fixed issue with the feline NPC's not walking correctly
Fixed a bug with the Deset Cat AI from fleeing too much
Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels
Fixed a bug with female unarmed combat using incorrect SFX
Fixed a bug with the Cursed One's which caused them to not be a quick on their feet as intended
Fixed a bug with the player locomotion lunging the player forward, turning and runing is now smoother
Fixed a collision issue with certain tree's
Fixed a collision issue with cages
Fixed issue with the inventory character not having physics
Fixed a bug with softlock triggering when not in combat
Fixed an issue causing the combat music to persist after leaving combat
Fixed enemy sight radius to be slightly larger, but on a lower peripheral
Fixed a bug where you could backstab Anubite Guards
Fixed a bug where the credits wouldn't scroll after a certain amount of time
Fixed a bug where enemies wern't always updating their maximum speed after leaving combat
Fixed hitbox issues with certain attacks from Cursed Ones
Fixed a bug where the void spirit wouldn't spawn due to the new map changes
Fixed a bug causing Damascus Ingots to have no value
Fixed multiple collision issues with rocks and cliffs
Fixed a mjaor issue with combat which prevented movement in some circumstances
Fixed a major issue with the save/loading of the new Customization system
Fixed a major issue with the customization vessels respawning after being destroyed if the game was saved after a certain amount of time
Fixed an issue where a number of voice lines could be heard even if the voice section of the menu was turned all the way down
Fixed issues with the Customization system related to cocks
Fixed issues with the new Customization vessels not working in the map
Fixed a bug where you could sell quest items to vendors by dragging the items
Fixed Sabuthi Male in the Character Customization system so it had the correct icon
Fixed a bug with enemies respawning too quickly, they should now be dead much longer
Fixed an issue where cursed ones what hid underground respawned above ground
Fixed an issue with the Customization system where some choices did not load the defaults and therefore males did not have cocks in some cicumstances
Fixed an issue where the WIP bestary menu can be opened on the controller
Fixed an issue where some outfits could be found but not equipped to prevent issues
Fixed issues with the Save Game system for Jars that were destroyed but were not handled properly on load
Fixed multiple sound files not being included in volume sliders
Fixed multiple issues with the game world
CHANGED
Changed the Merchant UI
Changed textures on multiple objects for better performance
Changed underwater post-processing
Changed enviromental visuals including changes to our SSGI and new foliage
Changed the combat movement speed
Changed item stats to include stamina cost per attack
Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
Changed saving system to prevent auto-save from saving during Dialog
Changed Crafting list recipes for Bronze Khopesh
Changed the body system in the back end that should resolve some bugs that affect some users and provides a framework for the new body system
Changed Crafting lst Recipes for Iron Longsword
Changed damage calculations to prevent you from being healed by blocking attacks in some situations
Changed Footsteps of the Dragon wall button to avoid issues which some players were experiencing and changed interaction text to Push
Optimization pass of Map assets to increase performance
Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield)
Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword)
Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears)
Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers)
Changed the Enemy Crocodile name to "Beast of Sobek"
Changed the cinematics during "Milk & Honey"
Changed the locomotion animations for spears
Changed the attack animations for swords
Changed default player camera zoom level
Changed the lighting levels inside dungeons to be slightly brighter
Changed the invisible walls to include a red warning zone
Changed the items stocked by Kali
Changed the SFX levels of the Skeleton Enemies
Changed the player's default walk speed slightly
Changed the player's camera position when crouched
Changed all footstep SFX
Changed all archery SFX
Changed multiple SFX for foley sounds around the world
Changed SFX for NPC actions
Changed Anubite Guards to watch the player when close by
Changed Shield Enemies to have more armor
Changed SFX for UI including dialogue
Changed SFX levels across the board for better balancing
Changed dropped bags, they will now destroy automaticlaly after 5 minutes of being on the floor
Changed the name of the Equine cock in the new customization menu to horse cock
Changed the Q'Tesh Jar and other quest items as quest items to prevent accidental selling
Changed the desert cat SFX reducing the volume
Changed new game to include the character customization screen
Improved dialog with Older Scenes to make it clear that Horse cocks do not work with them
Removed Brasskey and added Old Key to fix save/load issues with Milk and Honey
Updated the roadmap & news post on the main menu