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Feign
Updated:18-11-2024
New Version 1.15.03
A role playing game for adults that will combine elements from Skyrim, Fable, and Corruption of Champions.
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Information
System Requirements
Instruction
Changelog
Release date: 2024-06-04
Version: v.1.15.03
Language: English
Platform: PC / Windows
Developer: slaen
Censorship: None
Type of Edition: In Development
System Requirements: OS: Windows x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 6GB
1. Extract and run.
v.1.15.03
New in this build:
Rough pass on the transformation potions (found on NPC creatures or at the goblin alchemist a bit north of Redtree)
Height slider in character creation
3 rough scenes if you talk to the employees standing around in the Redtree tavern
Placeholder interior spaces for some buildings in Redtree
Mushroom placeholders added to swamp - no animations yet!
Environment work and detail added around the roads by Redtree
Bug fixes: doors should no longer be destroyable in object placement mode
Spawn frequency of NPCs should be a lot higher
v.1.15.02
New in this build:
Imp dude sound fx added to scene content
Imp dude has a grapple scene trigger and animation hooked up
Goblins now have animations for their grapple scene
Redtree is roughed in!
The main vendors in Redtree are hanging out in town with a chest for their inventories next to them for easy testing purposes
Added a player test house (location in the screenshot) with external save location. Dropped items on the overworld but within hedge circle surrounding the house should save and load. This needs a lot of polish and I'll most likely need to add a visual effect so the player can see the outline of the save area. Probably something similar to Fallou4 how they show the edge of the buildable settlement areas.
Fast travel carriages between Redtree and Swamp Town
Critters! Sheep, chickens, and pigs will spawn and slide around in some of the fields (they don't have animations yet though!)
Fixed a handful of bugs (and probably created some more) Feel free to drop me a message if you run into any that are particularly annoying!
New in this build:
Rough pass on the transformation potions (found on NPC creatures or at the goblin alchemist a bit north of Redtree)
Height slider in character creation
3 rough scenes if you talk to the employees standing around in the Redtree tavern
Placeholder interior spaces for some buildings in Redtree
Mushroom placeholders added to swamp - no animations yet!
Environment work and detail added around the roads by Redtree
Bug fixes: doors should no longer be destroyable in object placement mode
Spawn frequency of NPCs should be a lot higher
v.1.15.02
New in this build:
Imp dude sound fx added to scene content
Imp dude has a grapple scene trigger and animation hooked up
Goblins now have animations for their grapple scene
Redtree is roughed in!
The main vendors in Redtree are hanging out in town with a chest for their inventories next to them for easy testing purposes
Added a player test house (location in the screenshot) with external save location. Dropped items on the overworld but within hedge circle surrounding the house should save and load. This needs a lot of polish and I'll most likely need to add a visual effect so the player can see the outline of the save area. Probably something similar to Fallou4 how they show the edge of the buildable settlement areas.
Fast travel carriages between Redtree and Swamp Town
Critters! Sheep, chickens, and pigs will spawn and slide around in some of the fields (they don't have animations yet though!)
Fixed a handful of bugs (and probably created some more) Feel free to drop me a message if you run into any that are particularly annoying!
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