Guild Project - Version 0.14.2 by Guild Project Win/Mac/Linux

Guild Project - Version 0.14.2 by Guild Project Win/Mac/Linux

The story will revolve around newcomers to The Adventurer's Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.​

v0.14.2
New build, with the new Dungeon layout for both the Forest and Desert Areas, the introduction of Oriphel the Seraphim Priestess and the Snake Enemy ! New features have been added, the party will now be able to Gather Materials while exploring in order to Reinforce their Equipment at the Blacksmith's Forge !

- Fixed some progress saving/loading issues upon starting a New Game if a save file was already existing
- Fixed some issues with incorrect stat values provided by switching Equipment
- Fixed some CGs not displaying/unlocking properly for the Wolf and the Bear
- Fixed an issue with repeating dialogues in the 'Forest Area - Hidden Den' when free roaming
- Fixed an issue with Faelyne's 'Blessing Of The Wind' lasting 1 turn instead of 2

v0.0.14.1
New build, with the new Dungeon layout for both the Forest and Desert Areas, the introduction of Oriphel the Seraphim Priestess and the Snake Enemy !

New features have been added, the party will now be able to Gather Materials while exploring in order to Reinforce their Equipment at the Blacksmith's Forge !

CG / Scenes related changes :

- Fox Enemy CG1 now has Voice/SFX
- Wolf Enemy CG1 has been reworked in engine

- Ally related changes :

- Oriphel the Seraphim Priestess joins the party :
- 'Light Spear' : Inflict damage based on 'Magic' (75% / Ranged)
- 'Caress Of Light' : Restore 'Health Point' based on 'Magic' (100% / Ally)
- 'Embrace Of Light' : Restore 'Health Point' based on 'Magic' (25% / All)
- 'Angel's Touch' : Remove 'Poison' status effect (Ally)
- Some stats have been adjusted

- Enemy related changes :

- Snake Enemy roams in the Desert :
- 'Dust Storm' : Inflict damage based on 'Magic' (75% / Ranged)
- 'Soothing Chant' : Restore 'Health Point' based on 'Magic' (100% / Ally)
- Some stats have been adjusted

- UI / Gameplay related changes :

- New Dungeon : Desert Area 'Quick Sands' is now available
- New Dungeon : Desert Area 'Faraway Oasis' is now available
- Changes to the Dungeons :
- Dungeons layout have been reworked, Tiles are now displayed on a single grid
- Added 'Gathering Tiles', for collecting materials in order to upgrade your equipment

- Changes to the Blacksmith's Forge :

- 'Character Status Screen' has been slightly reworked and will now display 'Base Stats' (from level) and 'Bonus Stats' (from equipment)
- Added 'Equipment Reinforcing Screen', for upgrading your equipment (weapons and armor) using the materials collected from Dungeons
- 'Dungeon Selection Screen' will now display both Enemy encounter and Material gathering rates (from 1 to 3 stars).
- Some UIs tweaked and normalized

- Bug fixes / Miscellaneous :

- Minor fixes

Along with a new Ally and strengthened equipment, the party is now able to make it all the way across the Desert !
Next up are the CGs for the remaining Desert Enemies, the 1st CGs for the party members, as well as the addition of new skills.
Also, we will be adding consumables to the Item Shop, as well as Scrolls. These might later be required to unlock/upgrade skills, while we figure out how to balance everything all together.

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