Bioasshard Arena is an adult parody game based on the Resident Evil franchise.
Thus, you can expect survival-horror (action-oriented) with infected enemies who try to get some "relief" from you.
The idea was born out of a love for the Resident Evil franchise, so there will be puzzles and some scary moments.
Year of issue: 2018
Release date: 2023/07/21
Genre: Action, Shooter, Animation, 3D, Anal, Creampie, Female protagonist, Horror, Monster, Oral, Parody, Vaginal sex, Unreal Engine
Censorship: Missing / There is a patch to remove
Developer / Publisher: Versus X Studio
Platform: PC / Windows
Publication type: In development
Tabletka: Not required
Version: 0.9.271
Game language (plot): English
Interface language: English
Voice Language: English
System requirements (minimum): OS: Windows 7/8 / 8.1 / 10 x64 | CPU: Intel Core i3 | RAM 1GB | VRAM 1GB | HDD 7 GB
-v0.9.271-
+New+ Mission 11
+New+ Jump system 2.0
+New+ 3 more jump types for Julia
+New+ 4 more jump types for enemies
+New+ Jump animations for the new jump types for Julia and the enemies
+New+ WIP (temp?) jump camera
+New+ Interaction System totally revamped (3rd version/time ~ hopefully this one is the definitive)
+New+ Key items can now have more than one use
+New+ Content for the Showcase Level: Designs
+New+ Content for the Showcase Level: Enemies
+New+ Art Picture for the result screen background for the new Mission
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+New+ Fantasy Cards and codes
+New+ Graphics for the new Fantasy Cards
+New+ Trigger Boxes that can load/unload streaming levels
+Change+ The physical attack to a stunned enemy command prompt has now priority over everything else, including dodging
+Change+ Unified the System to control data that are carried between levels to one single function
+Change+ The POI icon for interactable stuff has got its behind the scene behavior (ie the code for it to work) reworked making it lighter and simpler
+Change+ Every interactable is now a 'child' of a Parent class containing all the shared code for them to be interacted
+Change+ The jump interaction reference gets now updated with the closest one instead of the first one when there is more than one close enough
+Change+ LOD distances have been tweaked for many meshes
+Change+ The mission selector screen now allows scrolling through missions
+Change+ Tweaks have been made to Mission 1 in terms of enemy's behavior
+Fix+ Weapon upgrades aren't read when playing a different/newer version than the one where the upgrade was done
+Fix+ Changing your tier level resets the weapon upgrades
+Fix+ There's a jump down in the "VR Level" (Mission 1 & 10) that can get Julia stuck out of bounds
+Fix+ Jump up/down/over animations for enemies are misaligned with the surface they're jumping on
+Fix+ Closed doors aren't showing their associated camera
+Fix+ The interaction command remains on the screen when the inventory is open
+Fix+ When there's two different types of jump interaction close to one another and Julia moves from one to the other without moving far enough from the first one they become unresponsive
+Fix+ The interaction command remains on screen even when the interaction is already happening
+Fix+ Under some random circumstances the reference to the closest interactable door is lost causing the interaction to detect the door as locked even if it's not
+Fix+ Equipping an usable item and moving close to any interactable, will cause the command prompt on screen to flicker between the item use command and the interact one
+Fix+ Sometimes the Use command for switches/levers isn't showing on screen even though it can still be interacted with
+Fix+ Some floors are unwalkables on Mission 11
+Fix+ Inflation keeps causing flickering on Julia's belly when it's not at full
+Fix+ Reading a document with an usable item equipped (does not happen with weapons) show both the item and the document in the hand
+Fix+ After reading a document that's in the floor, it can't be interacted with again until getting away from and getting back to it
+Fix+ The IK system for Julia's hand while jumping is moving her hand out of place
+Fix+ The Cull Distance Volume for Mission 11 is not working properly
+Fix+ The final jump over interaction on Mission 11 is not working properly on the side that allows the player to get back to Level 11th
...and a lot more.