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The Curious Case Of The Missing Nurses
“The Curious Case of the Missing Nurses” is a horror game in which you control Leila Walsh, a young nurse who has to work the longest shift of her life. Once inside the eerily remodeled version of the former hospital she once worked in, she learns that death is now a rare commodity. Will she live to see the night or become another of the many disappearing nurses in the mysterious town of Brookvale.
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Information
System Requirements
Instruction
Changelog
Release date: 2024-07-20
Version: v.0.1 Beta
Language: English
Platform: PC / Windows
Developer: Bondco Inc.
Censorship: None
Type of Edition: In Development
System Requirements: OS: Win 7, 10; HDD: 400 Mb.
1. Extract and run.
0.1 Beta Hotfix
Hot fix incoming! Fixed a couple of the bugs people found so far, still quite a few to fix. There's one big bug where RPGMaker is causing some performance issues so I'll have that in the next update. Here's a list of what I have so far:
- Pressing the "r" key would move the bust to the other side of the screen... which actually is a really good idea. But not intended to work that way so I fixed it. However, I may actually use it as a feature down the road.
- Sequence break where if you entered the exam hall and left before finishing the sequence (or gameover'd and went into the woman's bathroom) the story would jump ahead.
- Examining certain items after heading back to the hospital would have characters speak who aren't there anymore.
- Entering certain doors inside the normal hospital would send you back to the Undertow version.
- Losing or winning to Ashley wouldn't count towards the number of Revitalizations.
- For some reason the game took place on Christmas Eve AND Halloween. That's been fixed (I thought I fixed it a while ago, oh well.)
- You could obtain the "Shut Up Loser, We're going shopping" scene an infinite amount of times. Which is too much shopping.
- Dorothy's Revitalizations were titled wrong leading to a lot of confusion, even from me.
- Assorted collision issues in various parts of the game.
- Assorted typos, lots of assorted typos.
Hot fix incoming! Fixed a couple of the bugs people found so far, still quite a few to fix. There's one big bug where RPGMaker is causing some performance issues so I'll have that in the next update. Here's a list of what I have so far:
- Pressing the "r" key would move the bust to the other side of the screen... which actually is a really good idea. But not intended to work that way so I fixed it. However, I may actually use it as a feature down the road.
- Sequence break where if you entered the exam hall and left before finishing the sequence (or gameover'd and went into the woman's bathroom) the story would jump ahead.
- Examining certain items after heading back to the hospital would have characters speak who aren't there anymore.
- Entering certain doors inside the normal hospital would send you back to the Undertow version.
- Losing or winning to Ashley wouldn't count towards the number of Revitalizations.
- For some reason the game took place on Christmas Eve AND Halloween. That's been fixed (I thought I fixed it a while ago, oh well.)
- You could obtain the "Shut Up Loser, We're going shopping" scene an infinite amount of times. Which is too much shopping.
- Dorothy's Revitalizations were titled wrong leading to a lot of confusion, even from me.
- Assorted collision issues in various parts of the game.
- Assorted typos, lots of assorted typos.
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