We play as a vampire, whose true fate is not easy.
Where he finds himself in a completely unfamiliar post-war fantasy world, completely lost his memory, where on every corner he will find adventures and dangers.
Due to an unknown gene mutation, our vampire can eat ordinary human food and because of the same mutation he is a slave to his immunity. Those people who survived invented a vaccine for themselves and ceased to be exposed to the virus, but this vaccine does not affect the vampire and he needs to come up with something else, for example, drink the blood of morphs, so as not to die.
How many races voluntarily agree to this? The answer is no!
Here the path of our protagonist begins, for survival he will have to capture morphs.
And then what to do with this morph? To let go To sell? Have sex or just kill?
And can educate and tame? Or maybe in love with yourself? Request a ransom? or..... ? You decide!
PS: The game has a lot of grind, if you do not like this, then most likely the game will not go to you.
Since the game is still under development, there will still be wipes in it, the last wipe was at 64, and the previous wipe was at version 55.
At the moment, the game is released for general access 10-15 days after the release for patrons.
At the moment there are 9 varieties of morphs in the game and there will be more in the next patches.
Release Year: 2016
Genre: RPG, Animation, Survival, Furry, Monstergirl, Quest, Sandbox, Anal, Vaginal, Oral, Blowjob, doggystyle, Titfuck, Male hero
Censorship: Missing / There is a patch for removal
Developer / Publisher: V1Vampire life
Platform: PC / Windows
Type of publication: In development
Version: 0.70.3
Game language (plot): Russian
Language: Russian
Voice Language: Russian
System requirements (minimum): CPU: Intel Core i3-2130 | RAM: 4GB | VRAM: 1 GB | HDD: 2 GB
v.69 Added a dungeon to the game - Descent of the limb.
Be careful! This is a test for strong warriors!
Dungeon is designed for high-level pumped players.
It is a test of the player's strength. The dungeon is endless and more difficult as you progress. It is impossible to save, open inventory or status in it.
Hello everyone! This is Build Patch 68.
1. Fixed a bug with crafting the set of Eternal Ice.
2. Fixed a bug where legendary items did not fall from fairground chests.
3. Increased the chance of getting good items from chests.
4. Fixed some spelling errors.
5. Fixed a bug with a blue helmet falling out.
6. Fixed a bug with displaying new satellites on the map (they were displayed, and should not have been).
7. Fixed pumping of the "Repair" skill in the workshop.
8. Fixed a bug due to which the intelligence was bugged.
9. Added a new system to the battle. It tells you what effects are currently on the character, and what new ones have been applied.
10. Fixed a bug with a maximum of calls in the combat system.
11. Fixed a bug that caused the achievement to be credited to the colossal enemy, even if you lost.
12. Fixed a bug in the description of the Elixir of Concentration for Death when getting it from a love bag.
13. Fixed 30 impassable cubes in the game.
14.Fixed a glitch with text from Silha when receiving blood from a merchant.
15. Fixed a bug in which satellites were disconnected after teleportation.
16. Fixed a bug where after feeding the coffin
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the visual of satellites turned off.
17. Fixed buggy when interacting with all three cabinets in the den.
18. Fixed a bug with the sting of the necropsy when selling.
19. Fixed getting an immunostimulator after crafting.
20. Fixed image glitches that sometimes happened when going to kobold locations from the world map.
21. Fixed a bug that blocked the passage if the player loot Duke's chest.
22. Corrected the description of the blood hat so that charisma does not fly away for its definition.
23. Fixed incorrect price description for bandages and precious handcuffs.
24. Fixed a bug where new pets remained on the global map.
25. Fixed a bug that for some users on weak PCs (below the recommendations of the game properties) led to an error loading 6 and 5 save.
26. Fixed a bug that for some pets translated the numbers incorrectly both in combat systems and in the inventory.
27. Fixed a bug with the definition of some stats for mythical hammers. They dropped out incorrectly, and if you restart the game after receiving a hammer, you could get a hammer with different data, but this abuse is not exactly an abuse, and led to the fact that good enchantments were disabled on all subsequent hammers and some things.
28. Fixed a bug where some NPCs began to consider the player a thief after he traded with them. This happened due to stealing from other NPCs and defeating the guards.
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29. Fixed error "0" when searching for an item in the "Dead Man" event.
30. Fixed a bug, when after receiving the key to the room, he fell again. This happened after the improvement of this room by at least 1 level.
31. Now caviar works properly and restores thirst correctly.
32. Fixed bug with stone in the location "Forest".
33. Fixed a bug when the "Fairy" pet was equipped. Incorrect multi-thousand damage occurred and the game went crazy (special thanks to Igor Antonov).
34. Fixed a bug where sometimes the background of the battle in the kobold cave could remain after the actual battle.
35. Fixed a visual bug of displaying pet scales with an active sighted.
36. Fixed a rare "0" error when looting graves in a cemetery.
37. New artifact: Crystallized red rose.
38. New artifact: Crystallized yellow rose.
39. New artifact: Crystallized black rose.
40. New artifact: Crystallized blue rose.
41. New artifact: Crystallized Circlet.
42. Added new sounds.
43. Fixed a bug that, when opening an inventory or status from the menu, reset the search capability on the global map.
44. Fixed a bug when when activating a deck of jewels its buff did not work.
45. Fixed a bug with Duke's documents.
46. Now you can get bread from opponents and in other containers.
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47. Now Duke sells bread and clean water.
48. Now at the beginning of the game, instead of burgers, they give bread.
49. Added new achievements: 17
50. Now the achievement "Inspector Thief" does not give 200 achievement points, but 2000 points.
51. Fixed the description of the sting damage to the correct one when crafting.
52. Fixed values for the sting, when, when sharpening, they diverged from the worn sting and sting in the inventory.
53. Fixed coffee when it wasted tonics when consumed.
54. Fixed a bug that led to a bug with the map when you click on M on the global map.
55. The description of the pet's regen has been corrected, it went beyond the game frame.
56. The selling price of the health potion has been reduced by 3 times.
57. Allergy to alcohol given to the player by MissG now works correctly.
58. Now the trait associated with memory gives not 7 particles, but 12.
59. Bad trapper trait now gives 4 points instead of 2x.
60. Crystal body now gives 3 points, instead of 2x.
61. The steel body now consumes 3 points, instead of 2x.
62. New artifact: Fang of bloodlust.
63. Now Reedus does not give an item if asked at the beginning of the game.
64. Fixed a bug due to which NPCs that dispensed condoms did not actually dispense them.
65. Now the god of randomness no longer interferes on f1 and allows the game to load calmly.
66. Fixed a bug that led to spawn
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events if the player left the inventory through the cross.
67. Fixed a number of bugs with the subject "Morph paint". New morphs were not painted.
68. Fixed bug with boggart.
69. Now pets are loaded automatically after receiving a pet to fix the "ripple" error in their animation.
70. Fixed a small bug that was affecting incorrectly the enrollment of bloody mana.
71. Fixed a global error that appeared in the tests when fixing ANIMA, which forced to change layers of images in some sprites, which led to various visual bugs.
72. Fixed a bug in the swamp, due to which hot kei pictures did not appear in the corner.
73. Added a new recipe for glass, it is obtained only from some mobs.
74. Added a new recipe for paper, it can also only be obtained from defeating some opponents.
75. Some recipes began to require an additional level of skill when creating items, previously they did not require at all.
76. Now achievements for 15 stats can be obtained only from the 10th level.
77. Fixed a bug in which the color of the morphs in the room changed in an involuntary order.
78. Fixed a bug that led to the fact that when crafting a red cap of ice, additional. ice pannier, instead of add. caps through a new skill.
79. Fixed more than 50 spelling errors.
80. Fixed a bug where Lucy had a dialogue with getting antibiotics. More antibiotics cannot be obtained from her in exchange for morph, and the dialogue was
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wrong.
81. A large group of achievements has been moved to the hidden section, so as not to be spoiled ahead of time by certain characters that you have not yet met in the game.
82. Over 50 new artworks have been drawn (decor items for the new witch's house, animations, parallaxes, executable items, new hacking stakes, hacking itself and new backdrops for searching loot in the new house).
83. Added a new quest. Medium in size, with a new pet reworked, a house, hidden mechanics and secrets, different choices for completing this quest, new dialogues (this quest now has more dialogues than any other), including some new dialogues with old NPCs and a great new one 18+ stage!
You can get it as soon as you reach a certain level (15) and get to a certain location.
84. Added a new artifact: Infernal Geode.
85. A new artifact has been added: Hanged Man's Loop.
86. Platinum and dry food have been added to Duke's store for purchase with gold and copper, respectively.
87. Fixed display of all mushrooms in the swamp.
88. New art "Banner", or rather the old art, just now the banner works like a banner, and not like xs that)
89. 3 new slots for things. Under the banner, under the cloak and under the transport, while only the banner is working. The transport will appear when the world is up, and the cloak a little after this patch.
90. The cursors system has been reworked, because the old cursors were not integral with the game. There are about 20 new cursors in total.
91. Added new objects to some locations, they can be found by applying some skills of the player or the skills of his companions.
92. Improved the smoothness of the game in some locations.
93. A different saving algorithm is used, which will, in turn, increase the speed of this very saving.
94. Improved save loading speed.
95. Kobold beds can now be moved in different directions, which requires strength.
96. Fixed a bug where a portrait of a fairy was displayed in the H scene with a wasp.
0.66
Bild 66 is out and available on the patron!
In this patch we have been working on fitting the graphics by the game, and now you can see what we saw in our perception, but could not do until then.
We finally cleaned up the caverns of the game at the Kobold's and the ranches.
This is an important part of the development that guides the vector of the game, making it deeper and more beautiful for you!
Not all caves have been brought to life. Another problem with the mine, it requires significantly more objects than it is now.
0.66
Fixes:
1. Fixed a bug when Tim was splitting up on the location of the quest.
2. Fixed an error when a grenadilla chest could be pawned due to kamasutra.
3. Corrected the setup menu.
4. corrected operation of the achievement <>.
5. Fixed vodka message window description.
6. Now you are not attacked when searching for treasure.
7. Now when searching for a treasure by a dog, the achievements work correctly.
8. Fixed a logical error in the maid's blood drinking.
9. Fixed skill output error when getting a certain thing (push).
10. Corrected path on a swamp (20 different paths).
11. Corrected the Klima path.
12. Fixed bug where naked character was glitching at MissG in quest with mushrooms.
13. Fixed bug with switching lights in a brothel.
14. Fixed a bug that cut off music when the fair came.
15. Fixed the bug that gave many gems in the highlands when searching for items.
Changed:
1. Reduced Duke's delivery time by a factor of two and three.
2. The chests are redrawn. Now they have static animation, glare, opening animation and new great sounds.
3 Because of the new chests size, we had to adjust the old locations and change them a bit (6 locations in total).
4) Changed sounds in 2 mini-games for hacking/force hacking.
5. Now the repair button does not disappear from the item, and thus you will not press the "disassemble" button instead, as it could have happened earlier.
6. Now the pop-up windows will work differently when selecting traits.
7. Changed the soundtrack for the game (changed and added more than 50 new sounds, stopped recording, too many edits to the game sounds).
8. Completely redesigned all cobold caves, event started to work differently.
9. Changed drop from different opponents, including chests (cut).
10. Completely redesigned jelly fungus (icon, added animation, price, texture).
11. Reworked random caves. Completely different level of graphics.
12. new textures of beds at kobold + you can rest on them.
13. Redesigned and redrawn crystal at Lucy's (animated). Now it does not kill the player, and the debate for a certain time. Also now he doesn't give the stat, but gives 1 point of skill.
14. Now when extracting large ordinary stones not in caves, very few stones are extracted, and metal (later there will be iron ore) can only be extracted in caves of different types.
15. Now the breakage of the rock and the extraction of stone/metal in caves takes place in a certain number of blows to the rock. On average, 4-5 strokes are enough. Each blow requires 1 point of energy. The higher the player's strength, the fewer punches he will have to take, up to the 1st strike on the rock.
Rocks have a different amount of HP, and some rocks with sapphire content, for example, require a lot more punches to smash and get.
16. The tooltip window is now completely black for better reading.
17. New textures of the picks.
18. Now you cannot steal mythical traders (hunter, cobold, Tima).
19. One of the corrections to the new inventory. 2,000 pop-up windows have been redesigned. Now the pop-ups are normal size, not each as they used to be.
This resulted in one item having a 5 cm pop-up window and another having a 6 cm pop-up window, although the lines of description were the same. This was very annoying (I am sure).
The text was out of line, out of screen. Now all this has been fixed.
20. The kobold drops have been significantly redesigned. It's rare to get charcoal from them now, and all the stone drops from them have been reduced.
21. The Thunderstorm event has reduced the amount of survival required from 10 and 20 to 5 and 7.
22. Receiving humanity is nowhere to be seen, and if there's anything left, write. It's a bug. Humanity can be viewed visually. It will be displayed in the future on the player himself and new actions.
23. If you kill Tim immediately when you meet her and take her bag, now you get 10,000 platinum instead of 2,500 as you used to.
24. Now the barrel loot is immediate, without pushing a button, and the drop from them is a bit higher (not more, but more chance).
25. Now the sting breaks at 3 units instead of 15, and if you have a thrifty perk at the beginning of the game, it may not break in battle at all.
26. Now 5% of an item's strength after a battle is displayed a message telling you that your item will break soon, and if more than 2 items need fixing, the message telling you that several items need fixing at once
27. The saturation skill became weaker (for example, with a pumped skill you could recover 40%, not 3% of hunger, with one candy. Now you can only 15%).
28. The text that stood out in orange has been removed from the hint descriptions. Now it is only available if you expand the information about this or that item or skill. Also adjusted the descriptions of skills for a single style.
It's new:
1. Bought sounds, sound tracks.
2. 40 new achievements!
3. New textures of rocks, they interact with light in caves. For now, only there. Let's get to the main world.
4. New rock textures with sapphires (animated).
5. New rock textures with onyxes.
6. New Rock Textures with Amethyst.
7. New object - "spirits". Falls from the mini bosses of humanoids.
8. The new object - "delicious meat". Falls from mini bosses of monsters and animals.
9. New animations of spiders on the location.
10. New skeleton decay animations.
11. New shoe textures on the location.
12. new sword textures (animated).
13. New interactive subject + event - "boiled cockroach in Kazan".
14. A new dialogue with Kobold and a miniQuest.
15. A new subject - "a blue-flamed mushroom".
16. New textures of heaps of gold and silver in caves (animated).
17. New mechanics of traps in the game.
18. New mechanics of finding illusions in caves.
19. New events that with a certain skill will allow you to get into the secret rooms of caves.
20. A new cave that you can find in the swamps, on the world map. Possesses some unique loot, events.
21. Now you can find notes left by others. They are placed in your log (the old game will not work only if you start a new game, a new tab will appear).
22. New interactive item - "fern" (animated).
23. New interactive item - "skeleton" (animated).
24. New interactive object - "hole with spiders" (animated).
25. New interactive subject - "water barrel" (animated).
26. New positive trait - "Son of the Bad".
27. New positive trait - "Masochist".
28. The new debuff is "fear".
29. The new debuff is "concussion."
30. On some locations, the player's HUD (lower right corner) is now moved to the left. For now, only on those locations that obstruct the view.
31. A new trading shop with a random event at Kobold's.
32. Now you can find crystals in the game world (we are talking about the crystal that Lucy has).
33. New mechanics that allows you to open a log and read a log of messages that you may have inadvertently missed. The new button is available at the bottom right corner.
34. The new lute object is "box". You can find it in caves near the Kobold and in the new cave. It complements the crate reach.
35. The new negative trait is "flatulence."
36. The new item is "coal gel" and buff to it.
37. The new resource is "coal".
38. A new vein of coal in caves (animated).
39. A chip from the new game inventory, which we still make and enter in parts. Added many hints in the text of the game itself, in the objects, skills, etc. When you hover over a selected word, if it is a key word, a hint will appear. Usually a word with a link inside the text window is highlighted in three colors: blue, green and red.
40. The new cave is the "cobold's warehouse". This is not a random cave. Try to find it for yourself.
41. The new subject resource is "a pile of coal."
42. The new item-resource is "a destroyed wagon".
43 Beautiful and animated dust in rays of light in some places of caves.
44. A new mini boss opponent in the cave from the 40th point.
45. New HUD window of hints. Significant work on the design of hints and the game world (so that everything looks like a homogeneous).
46. A new semicircle with a miner with a solution on site.
47. New graphics of the nps miner (animated).
48. The new portrait at the miner.
49. New item - "broken pick". It is now actively jerked by the kobols, it will sleep in different boxes, and an ordinary pick is now turned into a broken pick when it breaks.
50. Now she's in the mood for more drops from enemies and crates. Good mood + 10%, neutral + 5%. If you're not in a good mood, you're not in a good mood. In the future, if the mood is good, new items will be added.
51. New combat background of light caves with moss and mushrooms.
52. A new combat background of the dark caverns of the Koboldas.
53. A new character, Dave. With a unique portrait, 3d sprite, location, quest, object and mechanics. Nedodelan only his battle sprite.
Dave can teach the player to steal and hack.
55. Now, if the Blocking Stand is activated and the enemy has hit your block, your character will counterattack with reduced damage force, but 100% will hit, or the enemy will drive himself into the camp if he has no protection from the camp.
56. There is a new skill that improves the blocking rack and improves the counterattack from this rack.
57. The new skill is "focus". It needs to be pumped by spending skill points on it.
58. A new creature rendering system on 3D maps has been integrated. It's still in the test. It only works on cobolds now.
59. New cobold model.
60. New npc with 18+ scene, sprite, a bunch of icons. Who's the npc? Let it remain a secret to you!
61. The new location is "Crack in the Wall".
62. New location - "Poison Cave".
63. New object - "The Dolly".
64. New animated graphics - "geyser".
65. New animated graphics - "poisonous dust particles".
66. The new quest is "In the Dolls' Footsteps."
67. A new algorithm to restore save if your pk has gone into rebuttal due to lightning, power outage and other problems with your electricity. With this blackout, the saves are broken.
The new method will recover data from the last save.
We can't check the fix. To do this, you need to force power off the pc, which of course no one in their right mind will do.
We advise you to put the UPS (uninterruptible power supply). You can buy it for $70 and it will probably save your PC's life sooner or later. It's a very nice and very important thing. Google it if you don't know it.
68. New death screen graphics.
Fixes 66.1.
1. Corrected Lucy's crystal text.
2. Fixed a bug that in new locations with incorrectly changed location glitched the player's graphics.
3. Fixed descriptions for some new items.
4. Changed the schedule of jelly fungus on the marshes. Forgot in 66.
5. Corrected new text.
fixes 66.2
1. Fixed missing dog bug on new locations.
2) Fixed a text scaling bug because of the new interface.
3. corrected sticking of the entrance to a new cave.
4. Increases the cost of scout points to get into some new locations.
5. Fixed incorrectly disabling larval hint in new quest.
6. Fixed glitch when the game could hang after sleeping in Cobold's Caverns.
7. Increased cost of skill points in new skills.
8. Added the missing sound if you choose the evil option in the new quest.
9. Fixed settings window (again). A new interface is planned in the future, which will be more convenient.