v1.3.5
Aside from the new story content and a new trap track, you'll find 1 new monster girl and a special H scene with Sarana. It's time to finish Yorna once and for all! Will Ada be able to stop her before it's too late? It's up to you!
H content
Aside from the usual 2 new H events with 2 options each, v1.3.5 brings a special one. It's a revenge H scene with Sarana. You can get it after watching the mini-cutscene where she steals a certain something from the camp. Then visit the mansion. It's a one-shot scene, so if you want to see it again, use the gallery.
As for the usual H events, you can get the first pair from new common enemies – Chimeras in Yorna's lair on Ikko island. The second pair of scenes comes from the big butterfly herself. She's in the same zone.
Also, Anubis's scene from the previous release got a touch-up art-wise.
New features and activities
Ambiance sound control is ready. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, you can adjust the ambiance volume level via the usual options menu.
Also, I added ambiance tracks to all zones except safe indoor maps. Now, there are 6 new tracks in the mix. Feel free to share your thoughts on this – do you like the new addition?
There's a new trap tack too. It is similar to the one you can already see in the castle's ruins, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps maps are optional and won't affect the main plot.
Completed the dress collection in the gallery. There you can see all the dresses in the game and perhaps spot several that you missed in your playthrough.
The Steam version received a new promo teaser and full trading card support. Check it out if you are a fan of these. There are interesting smiles and collectible cards with your favorite monster girls. Please note, since the cards are visible to everyone on Steam, Valve filtered out even semi-lewd options.
Small fixes and improvements
Fixed an issue that prevented old saves files from activating some of the ending cutscenes. Players don't need to do anything. The change is purely internal.
Increased "heart" icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.
All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the "run" but if you leave the zone and get back, they will be available again. This also affects the previous castle ruins' trap zone.
Fixed a grammar error in the description of "Vigil Aeterna" skill. No changes in logic and stats.
Increased map's length in Ice Peaks East zone since some players had trouble finding the Eastern exit.
Rearranged the castle's travel menu options. More visited places like Ada's room and the courtyard are now closer to the top of the list.
Fixed a rare case of bug in Grey castle's kitchen where ambiance sounds would stop playing even if the player canceled the exit sequence.
Adjusted all ambiance tracks by trimming the loop transaction moments.
Fixed the mansion ambiance bug. Now it properly plays back along with background music after H scenes.
Adjusted geometry in several zones.
Added an option to talk with Ayane on the upper tile of her table sprite since some players considered it to be a bug.
v1.2.5
Aside from the new story content and usual puzzle & treasure hunting, you'll find 2 new monster girls. After completing the Sealing ritual, kitsune start the hunt for lust cultists. Of course, Ada will participate too. It's time to find their den and plan the assault!
H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – akaname girl with pretty long tongues. You can find them inside the Eastern mountain pass on Ikko island. The second pair of scenes features the new boss – genie on a vacation. She's in the same zone.
New features and activities
The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. I plan to finish the furball story in v1.3. Don't worry, Ayane isn't going anywhere but gets a bit of punishment from her "sis"
Both puzzles are ready. One of them is based on rolling stones with a bit of a twist, and the second one is the simple memorization sequence. After getting all the feedback, I'll think about adding more "action" minigames to the mix.
The usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.
As always, I added new monster girl interactions – check out the kitsune temple on Ikko island to see them.
Small fixes and improvements
Added secondary background tracks (like the birds in the forests from v1.2) to most of the zones that should have them. Some are more problematic, like lava caves – I'll think about these in the upcoming update.
Decreased Titania's lewd damage resistance so players could get the domination scene easier.
Added some NPC reactions to naked Ada. It's pretty strange that they don't react at all. I will polish and add more in v1.3.
Changed icons for some items and status effects for more descriptive ones.
Ayane now properly takes seal parts from Ada in the library. This change doesn't affect the logic, just clears up the inventory after the item loses its meaning.
v1.2
Aside from the new story content and usual puzzle & treasure hunting, you'll find 2 new monster girls and 2 H scenes with them. Hanako wants to stage a diversion so kitsune could finish the Sealing ritual while Ayane and Ada will serve as baits. Isn't it a bit risky?
H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – possessed girls with cursed swords. You can find them in the castle on Ikko island. The second pair of scenes features a new boss – the mind-bending dominatrix. She's in the same region.
New features and activities
Kitsune's optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane. This includes a labyrinth zone and a small puzzle.
The new puzzle is fairly simple and uses sudoku logic with a clear hint in the puzzle zone. Since the last one was pretty ambiguous, let's take a break v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.
It uses new logic, never implemented in Yorna before. After entering the trap track map, you'll notice a new GUI element – a health bar. If Ada gets caught in the trap, she'll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn't fit in Yorna?
Another puzzle awaits in the kitsune library. It's a rather simple "push" puzzle where you need to clear a path to the prizes by pushed obstacles away and not blocking the path in the meantime.
This update introduces 2 new mini scenes with monster girls, both located in Ada's camp on Ikko island. The first one features Sarana and her "sweet revenge" on you. The second one is focused on Idris (Raiju) and her lewd reputation.
Small fixes and improvements
Several zones received additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players' feedback, I'll either delete these or add them to all other zones. Such tracks use BGM's volume level. The full list includes pier maps on both islands, pine forests on Ikko island + the main one and both gardens in kitsune temples.
Added a new item called "Recall scroll". After using it, you will be able to pick one of the safe zones like Grey castle or Hanako's temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane's shrine, Coast camp on Ikko island and Hanako's temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.
Fixed pathfinding logic in Deep Mine's entrance zone. Now Ada won't jump over a ledge on the stairs.
Added new "Cleanse" potions named "Gaia's Tear". Similar to the "Cleanse" skill, they will remove most of the debuffs after drinking and you can do so even under "Silence" effect.
Added shimmering effect to the teleport sphere in Ada's room. Some players had problems finding it – I hope this will help.
Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.
Improved Jinko's box sprite by adding details to her walking animation. She's no longer sliding in her stealth suit. Mrawr!
Adjusted Lizzy's sprite in the castle's garden. She's properly looking at the blooming bush now.
Players can't sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town's bazaar.
Fixed mansion's basement. Now the scenes there won't reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.
Rebalanced "Fire Enchantment" skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It's more or less on par with "Force Wave" from mages. "Overpower" is the top damage option yet at a higher mana cost.
Fixed domination and "But Why?" achievements for Steam. Now you can properly get them.
Forced Leary to stand still in the garden so she couldn't appear twice at Titania's cutscene.
Coast camp's teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. Also, fixed the orb in Ada's room (both versions). It no longer changes into a tube.
Fixed older cutscenes in Ada's room (both versions). After adding a new way to get into the room (teleporter from the Ikko island) I didn't think about the old cutscenes that required strict player positioning. Now, you can watch all of them without getting stuck.
v1.1.5
Aside from the new story content and usual puzzle & treasure hunting, you'll find 1 new monster girls, a new beastman and 2 fresh H scenes with them. Hanako finds out a fault with the focusing crystal and Ada will have to step in to fix it. But will it be this easy?
H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – catmen. You can find them in the new mountain region on Ikko island.
The second pair of scenes features a new boss - Kara. She's in the same region as your new
furry friends.
Ada's last maid job scene (1 on 1 with the client) received a graphic update along with a pair of extra frames. You don't need to re-unlock the scene if you've already got it before. Also, I've updated last month's art pack with the new frames.
New features
Kitsune questline received a new step with a bit of private time with Ayane. Don't miss your chance
This update introduces 2 new scenes with other monster girls, mainly focused on the small trio. You can find both inside the kitsune temple after progression the main plot.
I added the last piece of the puzzle staff. You can assemble it in v1.1.5 to get the best weapon with stats of your choice. Yeah, just like with the sword. Also, all options will place different status effects on enemies with direct hits, as the bloodthirster did.
Small fixes and improvements
Fixed Sarana's nameplate during her cutscene in the deep mine region. Now it properly uses her name.
Adjusted all of Momo's dialogue sprites. Now, her front hair properly covers her eye to avoid flickering during image swaps.
Fixed background music in deep mine's labyrinth zone. Now all zones properly trigger music after players load a saved game in them.
Fixed a rather strange bug that could turn a critical hit into a regular one without any bonus damage.
Fixed an issue with the sand cave's orb puzzle where players could look themselves out from the Eastenr part of the labyrinth after losing to ogres. Now, this map has the reset switch to put the puzzle on step 1.
Adjusted mobile option window to accommodate all options without the need to scroll through them. Didn't notice this weird change before, sorry for the inconvenience.
Fixed a rare bug which froze the game after using the dev log button and moving on to the browser.
Fixed global map's desert region. Now it properly uses the same sand tiles everywhere to avoid the rough tiling between the "palm forest" part and the rest of the zone.
Added informative icon for buff and debuff states like def or mdef with arrows pointed upwards on downwards according to the effect. This affects only states with a single effect.
Increased scroll speed for "Feature" text. Still stuck testing this since the result varies on different platforms. I will add it to the main build later.