Manor
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it's more of a sim game. It's inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
● OS: Windows
● HDD: 1.0 GB
1. Extract and run.
Beta 9 Patch 1
+ Fixed arrogant buff issues
+ Fixed an issue that could occur when an item that isn't a golem ball is used as one
+ Hopefully fixed an issue with the corrupt champion promised intimacy concern
+ Fixed form changing trap clothing not being worn correctly when its trap activates
+ Fixed trainee trap clothing order activating causing trapping to be performed at the character's location when ordered directly on held clothing
+ Modified controlled beegirl ai to hold position/follow hostiles instead of wandering when hostiles are in the same room as unaware visitors while set to avoid revealing themselves to unaware visitors
+ Maids in bimbo form no longer count towards the maid cap
+ Fixed not being able to view corrupt champion concerns
+ Fixed a crash when a character volunteers to become a dark elf minion when two minions are already present that serve the target character
+ Bunnygirl maids no longer consider flirting with bimbos
+ Hopefully fixed an issue caused by using reset mind on some characters (should fix bad states in old saves as well)
+ Fixed being unable to order corrupt champions who can hide to hide
+ Fixed being able to body swap corrupt champions
+ Fixed bimbo fever stage two tracker persisting through a maid transformation instead of being cleared, causing a weird state
+ Possible fix for a crash when characters are trying to find others they wish to group up with
+ Fixed bimbos being immune to petrification
+ Fixed some bimbos being immune to starting maid training via actions
+ Fixed being able to give orders to hostile champions when multi-selecting (might have missed some)
+ Fixed being able to order characters to take stacked items held by other characters
+ Corrupt champions with at least a minimal social focus can now instruct trainees
+ When multiple cards are selected, actions now check name/costs/etc. for the first card the action is valid for (this avoids some cases where an invalid card checking a cost caused a crash, and other issues)
+ Champions should now explore in a few circumstances they could previously end up stuck

