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Claire's Quest
Updated:14-08-2025
New Version 0.28.3c
In this game, play as the titular Claire, a refugee fleeing a great invasion that has claimed the lives of both her parents. Helpless, alone, and ignorant of the evils of the world, Claire seems set to meet a grim fate... or will she prove otherwise?



Information
System Requirements
Instruction
Changelog
Release date: 2025-08-13
Version: v.0.28.3c
Language: English
Platform: PC / Windows, Mac, Android
Developer: Dystopian Project
Censorship: None
Type of Edition: In Development
System Requirements:
OS: Windows, HDD: 2.2 GB
1. Extract and run.
v.0.28.3c
- Fixed a progression bug with using Washtubbers to access Castle Rainier in the Prologue.
- Fixed a progression mistake with Charlotte referring to Hookton even if you met her in Rivermont, at the Cup and Trotter
- Minimap disabled temporarily until we find the root of a problem with it (it's causing some random crashes in-game right now)
- The 'Maid' prayer at the Abbey now only buffs Seduction. Intrigue is separately buffed by the Lady Luck shrine - there's one in both Valos (Hotel Bellevue) and Rathpike (Den of Thieves / Derelict Building), as well as in the Prologue areas.
- In-game lore/story tidbits added for Sally - and the chef of the Restaurant Saveur.
- Fixed the 4th Defiance skill kicking in at 20 Defiance instead of 40 Defiance
- Valos ore has been added to the game - there's two locations at the moment, the Libertine Coast, and the Poacher Tunnels.
- Roxanne's training is now available earlier, though maxed out at 10; the cap goes up to 20 as the Rangers Questline is advanced.
- Interacting with the Tomb of Serganos gives +1 Defiance. More lore also added.
- Savord's dialogue has been expanded. Asking about the silver currency of Trissengrad also gives +1 Intrigue.
- The Gold Ingot's swap value has been raised to 600 silvers (in the Brabannois Club)
- Rylar (after completing the 'Good Smith, Bad Smith' quest) can melt down gold to make you Gold Ingots. There's no in-game use for it now, but it will be useful for late-game content.
- The way alcohol works has been changed to be more realistic. Drinking alcohol items, while boosting Energy, now raises Claire's inebriation. The default state is 100 inebriation (raised to 150 if you reach 20 Defiance). If Claire stops drinking and walks a certain number of steps (a higher amount of steps, the required the more she drank), it resets. As a result, if you don't drink too much and too fast, then alcohol can be used as a reliable Energy booster... but we've purposely not added in any kind of visible 'counter', so it feels realistic for Claire to be sort of mentally trying to count drinks while walking it off as best as she can. There will, however, be warning prompts from Claire if she's drinking too much.
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